Product Design Manager at facebook
- Place Tips
- Sports 1.0
- Darkroom 1.0
- Notifications Tab Test
- Events in Q2 Earning Call
- Events Themes
- New Notifications Tab
- Events Update
- Events Ticketing
- Events Browse
I lead the facebook Events design team, and have also led the Local and Pages teams for long periods, leading a broad portfolio of products. Mentoring, and learning from world class talent is an amazing opportunity. I feel lucky every day for working with them pushing and growing our products. I work hard to make products useful, easy, and well crafted. New products I have been involved with include: Events Browse, Notifications Tab, Event Themes, Events Subscribe, Nearby Friends, Side-bar, Save, and Place Tips.
Mobile Pages '12 / '13
Mobile tools for businesses
I led the effort to rethink pages, the best mobile tools for your businesses, brands and organizations, making it the second fully native experience built after Newsfeed on both Android and iOS. With mobile traffic on the rise, the new experience replaced our one-size-fits all page with local business vertical specific page experiences for the worlds businesses on mobile. The new experience showed major qualitative and quantitative improvements, and went hand-in-hand with the newly developed Nearby Places.
Nearby Places '12 / '13
Discover great local businesses
In conjunction with the rethinking of Mobile Pages I also headed the design of the major new feature to help you find local businesses nearby. Built on top of suggestions that became more personalized the more you and your friends rated, reviewed, and checked into places. Helping you discover new places to visit, and enabling you to share your experiences by the addition of rating or reviewing places, making for the first and truly social local discovery tool powered by all your friends experiences.
Major Life Events '11
Share lifes special moments
The first project I worked on when I joined facebook was to help design a broad set of icons to represent life's most sharable and special moments. Given the personal and sensitive nature of our life's special moments, we did thorough cultural and religious research and validation on each icon to ensure non where offensive and clearly understood as broadly as possible. The close collaboration with research was an amazing first experience, and clearly highlighted to how important it is to care about even the smallest details such as individual icons when so many people use your products.
Sofa Co-founder & Principal Designer
At Sofa we focused on building products through great design. Above all, Sofa came to be a band of very talented people, evidenced by the acquisition to facebook, the 2 Apple Design Awards Versions and Checkout won, and the clients like TomTom and Nike we got to work with. — My struggle with school and solitary freelancing paved the way towards co-founding Sofa. My search for like minded people who wanted to create great software experiences, and my early found understanding that collaboration drove me to do better work, led me to find Koen and Dirk. They brought the product vision for Checkout, creative backgrounds and technical skills. I brought my experience building Camino, and an established name in software design which enabled us to bootstrap the company with design consulting.
Kaleidoscope '09 / '11
File Comparison for Mac
We introduced Kaleidoscope with the world's most advanced text and image comparison tools. Every single piece of product was designed and thought through many times over. As the design lead I aimed for a refined, unique, yet familiar experience, somewhat of a rarity for developer tools. The product as used by tens of thousands and many years in the making, was a true labor of love, a true expression of the accumulated efforts and talents of a small and dedicated team.
Checkout '06 / '11
Mac Point Of Sale
Our first Apple Design Award winning and founding product Checkout, was built to significantly improve the prevalent and frustrating point of sale experience. Checkout uniquely provides super easy setup, and a simple experience tens of thousands of businesses used around the world. As founding and lead designer, business software is a uniquely tough but very rewarding challenge to work on, as it directly impacts how people spend many hours a day doing their work.
Versions '04 / '11
Subversion Client for Mac
Our shot at making subversion version control more accessible, won Sofa's second Apple Design Award. Versions was the most used, downloaded, and top grossing of any of our products. Before I co-founded Sofa, even before Sofa partnered with Pico, I worked to design Version from the ground up with João it's creator. Over the years there wasn't a piece of the product experience that I had left untouched, ranging from the design, to code, marketing, support, and sales.
Independant Product Design & Iconography
In the early days of my career I split my time between going to school to become a graphic designer, and working as a freelance designer. I sensed the potential design could have when combined with technology, specifically interaction and motion design seemed very promising. I slowly grew my skills, freelancing on a variety of projects, in particular practicing my skills whilst building Camino. This is also when I discovered the satisfaction in the seemingly simple challenge of designing application and toolbar icons. Keeping an icon clear and simple, within the constraint of size and the need to be a valuable and a true embodiment of it's app. Many popular apps sported my icons. It took nearly 4 years before I dared take the jump to designing my own product, Disco.
The leap from graphic design to product design was eye opening
Disco '06 / '07
Mac Disc Burning
In early 2006 Austin Sarner and I decided to build Disco, with the goal to build a product and auxiliary experiences that would try to push industry boundaries. Sofa and many other friends helped push those boundaries and experimented. Our pre sales and marketing strategy, uniquely branded experience, highly minimalist interface, 4 axis functional animations, and revolutionary smoke emitting progress indication where all a first. Disco became the prime example of what was then dubbed the "delicious generation", drawing a ton of attention, and tens of thousands of people to use the app.
Camino Browser '02 / '06
Mozilla Power. Mac Style.
The talented and patient volunteers working on Camino taught me the essentials of software development. As a formally trained graphic designer there was much to learn for me about interface and interaction design, engineering, strategy, project management, etc. I volunteered to transform the open-source project to become more accessible, by making the product, and all supporting collateral more accessible, easier to understand, and meet a high bar of craft. Camino grew to become the preferred Mac browser for hundreds of thousand of people in the early 2000's.
Developer Icon Kit
It all started with a hobby that got out of hand; following my intuition, drawing "better" icons for the apps I enjoyed using. Discovering that icon design was worthy making a living, and as it turned out an entry into the tech industry, pretty amazing looking back.
I'm a year old dad and Dutchman. Born and raised in Amsterdam, and now thriving in Silicon Valley, in the past 13 years I have been deeply involved in creating over a dozen new products. I love sharing knowledge and learning new things. I'm always open and interested to hear from you! Shoot me a message from right here.